![]() However, the two races react differently when it comes to the day/night cycle, since the aliens are better suited for fighting at night, while the humans obviously prefer the light of day. While this is great for maintaining the balance between the factions, it is also annoying and it limits the amount of tactics you can employ on the battlefield. One of the major mistakes of the game is the fact that there is not much of a difference when it comes to the actual units, since they are more or less the same, only with different names and appearances. Two races with different strengths and weaknesses However, another race of aliens are already trying to do that, which spawns a bloody conflict between the two factions, with Mars being the prize. Hence, it all revolves around the fact that humans are on their way to colonize Mars, in order to escape from the already dying Earth. The plot itself is not very bad and it certainly sounds somewhat plausible, at least if you ignore a few obvious discrepancies along the way. However, it also came with a large number of flaws that prevented it from becoming too popular, most of which were related to the gameplay and the fact that the units were not very diverse and the mechanics lacked the proper ingredients to captivate the players. Humans battle aliens to colonize MarsÄark Colony is part of the latter category, although it did have some interesting ideas at the time and it certainly looked nice enough. While titles like Starcraft and Command & Conquer managed to hit the sweet spot when it comes to unit balancing and replayability, many others failed to do the same and dissipated into obscurity since then. ![]() In order for an RTS to be successful and enjoyed by people many years after its release, the game needs to maintain a high replayability factor, otherwise the matches get repetitive and boring. ![]()
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