it still only took a free action.īut that's not the tricky part, as drawing a hidden weapon is not the same as drawing a sheathed weapon. or you might not, because even if you fail the Sleight of Hand check and your opponent Spots where you put the weapon. Now, you can crank up your Sleight of Hand check to obscene levels. According to the PHB, you can make a Sleight of Hand check as a free action by taking a -20 penalty on your roll. If you have a sheath hidden on you already, then presumably you could return the weapon to its hidden sheath. You can hide a weapon on yourself by making a Sleight of Hand check, opposed by a Spot check of anyone who happens to be watching you. Sorta, but it's a little wonky by RAW (Rules As Written) and a bit sketchy by RAI (Rules As Interpreted). Something like hamstring will probably be very useful for slowing down fleeing opponents. He mentions several other build options so I want to specify that I want specifically spirit totem lion (trade fast movement for pounce) whirling frenzy (trade rage for whirling frenzy) or possibly the ferocity rage variant from the cityspace web article like +4 str and +4 dex barbarian 1/Drow of the Underdark poison use acf + Penetrating Strike rogue 4/swashbuckler X with daring outlaw feat and craven.Ĭombining quickdraw with an ability to sheath weapons quickly would let me use my weapons poison someone without twf or dropping my weapons to draw a new one that is also poisoned so I don't need to reapply during combat. I wanted especially to be able to sheathe a weapon as a free action and switch to my other weapons (scimitar to dagger or dagger to scimitar probably) if possible. I've been playing around with it in games but I feel like it's missing something. By comavision it is the third to last post.
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